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Link to the past gba with 1player 4swords
Link to the past gba with 1player 4swords











link to the past gba with 1player 4swords

When played with a bunch of Zelda loving freaks, everything about Four Swords Adventures feels like fan service. While not the most original setup, it does at least give you a reason to pal around with your friends through familiar lands.

link to the past gba with 1player 4swords

This has the side effect of unsealing Vaati, thus spurring an adventure to save Hyrule once again. With no choice but to rescue them, Link grabs hold of the Four Sword (a mystical artifact that later gets explained in The Minish Cap) to save them. Just as they are about to do so, Dark Link steps out from the shadows and captures the maidens. Fearing the return of the dark sorcerer Vaati (a villain introduced in the previous Four Swords game), she and the six maidens set to reseal Vaati and prevent his return. Starting off in a gloomy storm, Link meets with Zelda and she sets up the goal for this adventure.

link to the past gba with 1player 4swords

While the sprites are borrowed from the original Four Swords, the locations and music come from the seminal A Link to the Past, widely regarded as one of the best entries in the franchise. Right from the beginning, you can see Nintendo is borrowing from the best when it comes to backbone of this title. From both a cooperative and competitive aspect, Four Swords Adventures hits every beat you’d want from a multiplayer take on Zelda with a dash of charm that will make any diehard fan blush. Despite Nintendo tinkering a few more times with the idea of a multiplayer Zelda game (most recently with 2015’s Tri Force Heroes), they’ve never done a better job than this. It was a highly unique idea and something way too ahead of its time. Controlled entirely with the GBA, certain segments of the game would force players to look at their handhelds to explore separate areas at the same time. Four players with four Game Boy Advance systems could connect to the lunchbox and explore a new version of Hyrule together. An expanded take on a bonus mode offered in its GBA port of A Link to the Past, Adventures made liberal use of Nintendo’s GBA Link Cable for GameCube. It is recommended to let Player 1 use the GC controller, as there is text that can only be scrolled by them.Ĭonsidering the requirements, it is not necessary to capture Player 2's GBA as well.15 years ago today, Nintendo released The Legend of Zelda: Four Swords Adventures in North America. One advantage of using a GC is that you can use a GC controller, which makes mashing a lot easier (and controls in general). For obvious reasons you cannot look at your GBA anymore to see it.

However, actually seeing it requires a second TV if you don't want to use the preview on the PC's monitor. This is equivalent to just connecting a GBA, just that now you are able to capture the video output of the GC and can display it on your recording/stream. To capture one GBA screen, you need a Gamecube (GC) with a Gameboy Player (GBP) attached and a Gamecube-Gameboy Advance (GC-GBA) cable to connect the GC to the main console. This mode is pretty bad Setup to capture 1 Gameboy Advance (GBA) Screen A variety of traps and items give players the opportunity to gain the upper hand against their foes. Players can battle each other in 8 (4 light world and 4 dark world) stages. In addition, all of the boss fights are more difficult in co-op mode, especially Vaati. Levels that differ from single player include, 1-1, 2-2, 2-3, 4-2, and 5-3. The differences in co-op mode are mainly due to the rooms on the GBA screen and the inability to use the C-stick for formation hovers. Hyrulean AdventureĪs the main adventure mode, this is the only mode that can be played by a single player using either the Gamecube controller (with a GBA screen appearing on the TV) or a Gameboy Advance.

link to the past gba with 1player 4swords

There are 3 modes available in multiplayer: Hyrulean Adventure, Shadow Battle, and Tetra Trackers (the last being exclusive to the Japanese and Korean versions). The original packaging of the game included 1 official Nintendo GCN-GBA cable. The main feature of The Legend of Zelda: Four Swords Adventures is the ability to play the main adventure with friends, which requires a Gameboy Advance (or a Gamecube with the Gameboy Player Attachment) connected to the main console (Wii or Gamecube) via the GCN-GBA cable for each player.













Link to the past gba with 1player 4swords